🔥 Unity Il2CPP/MONO FPS逆向工程
深入Unity引擎逆向工程,掌握FPS游戏破解技巧
编辑点评
课程内容丰富,涵盖Il2CPP/MONO、Rust Il2Cpp、UE4等多种逆向技术,适合有一定编程基础,想深入理解游戏引擎原理的学习者。
⭐ 编辑推荐
本课程深入解析Unity引擎逆向工程,从基础到进阶,带你掌握FPS游戏破解技巧。
课程亮点
• Unity引擎逆向工程实战
• 多种逆向技术综合运用
• FPS游戏破解技巧
课程目录
📁 2023年Unity Il2CPPMONO FPS逆向工程PC
📁 02 塔科夫 Mono逆向
20 静默自瞄 .mp4 [234.5 MB]
7下+8.mp4 [146.1 MB]
05 复习寻找玩家类以及玩家数组 .mp4 [223.6 MB]
11 使用引擎函数 绘制血量 .mp4 [270.6 MB]
12 - 15 .mp4 [628.8 MB]
6 - 7上.mp4 [99.7 MB]
00 - 01.mp4 [80.8 MB]
21 物资 .mp4 [366.3 MB]
09 遍历玩家组件并寻找玩家骨骼 .mp4 [311.6 MB]
04.mp4 [37.1 MB]
02 Mono下获取Unity API地址.mp4 [202.8 MB]
16 - 19 .mp4 [722.4 MB]
10 使用引擎函数 绘制骨骼.mp4 [198.0 MB]
📁 03 Rust Il2Cpp逆向
10 - 11.mp4 [189.4 MB]
08.mp4 [425.6 MB]
06.mp4 [577.3 MB]
12 寻找玩家骨骼.mp4 [79.3 MB]
0.mp4 [220.2 MB]
01 - 05.mp4 [558.6 MB]
13 - 16.mp4 [159.4 MB]
22.mp4 [68.2 MB]
17 - 20.mp4 [313.8 MB]
21.mp4 [103.1 MB]
09.mp4 [158.1 MB]
07.mp4 [135.9 MB]
📁 01 Il2CPP逆向
22-23.mp4 [575.9 MB]
06 获取游戏对象跟组件 ClassName Namespace .mp4 [121.7 MB]
01 Unity基础API详解 .mp4 [134.4 MB]
05 通过Unity API遍历游戏对象 下 .mp4 [313.4 MB]
16 绘制名称.mp4 [323.5 MB]
03 静态生成动态生成SDK .mp4 [109.7 MB]
21 内存自瞄实现 .mp4 [398.2 MB]
20 自瞄范围实现-.mp4 [199.5 MB]
18 绘制2D自适应方框.mp4 [150.7 MB]
08 遍历全部游戏对象坐标并绘制地址 .mp4 [242.2 MB]
12 遍历玩家组件并寻找玩家骨骼 .mp4 [501.0 MB]
15 绘制朝向 .mp4 [127.1 MB]
14 绘制血量 .mp4 [216.3 MB]
19 通过射线CALL进行障碍判断 .mp4 [590.9 MB]
04 通过Unity API遍历游戏对象 上 .mp4 [624.4 MB]
11 GameObjectManager .mp4 [410.0 MB]
02 D3D11内部绘制 .mp4 [719.0 MB]
00 Unity基础结构详解 .mp4 [83.9 MB]
10 通过Unity API获取玩家数组 .mp4 [147.8 MB]
17 绘制2D旋转雷达.mp4 [224.9 MB]
07 获取矩阵并编写WorldToScreen函数 .mp4 [194.7 MB]
13 绘制骨骼.mp4 [343.7 MB]
09 寻找玩家类以及玩家数组 .mp4 [398.9 MB]
📁 UE4逆向
📁 04 dump sdk
03 修复 FUObjectItem 结构.mp4 [11.8 MB]
01 寻找GUObjectArray.mp4 [26.4 MB]
02 修复 TUObjectArray 结构.mp4 [41.9 MB]
05 dump下所有UObject信息.mp4 [11.9 MB]
00 基础环境搭建.mp4 [7.5 MB]
04 修复 UObject 结构.mp4 [23.6 MB]
12 通过ida分析各种结构偏移.mp4 [8.2 MB]
10 修复 FProperty 结构.mp4 [17.7 MB]
09 修复 FField 结构.mp4 [31.6 MB]
07 修复 UFunction 结构.mp4 [25.0 MB]
11 .mp4 [17.1 MB]
06 修复 UEnum 结构.mp4 [21.8 MB]
13 使用驱动读写来dump驱动保护游戏.mp4 [10.4 MB]
08 修复 UStruct 结构.mp4 [25.8 MB]
📁 06 内核基础
06 驱动层申请内存.mp4 [114.8 MB]
09 补充.mp4 [6.4 MB]
07 驱动层释放内存.mp4 [18.5 MB]
05 Mdl方式 驱动写入数据.mp4 [38.5 MB]
00 内核基础必要前提.mp4 [8.9 MB]
03 Cr3方式 驱动写入数据.mp4 [33.6 MB]
01 驱动与R3通讯.mp4 [10.0 MB]
02 Cr3方式 驱动读取数据.mp4 [52.1 MB]
04 Mdl方式 驱动读取数据.mp4 [27.7 MB]
08 驱动层修改页保护属性.mp4 [10.0 MB]
📁 03 引擎绘制
04 ida寻找GEngine.mp4 [19.1 MB]
02 ida分析虚表,快速定位引擎挂钩函数.mp4 [141.1 MB]
03 寻找引擎绘制函数.mp4 [11.6 MB]
01 引擎绘制跟内绘区别.mp4 [20.1 MB]
05 使用引擎字体渲染.mp4 [3.8 MB]
📁 UE4资料
📁 反射注入代码
📁 ReflectInjection
📁 Loader
11.dll
Main.cpp [440.0 B]
Interface.hpp [2.4 KB]
Loader.vcxproj [8.1 KB]
Loader.vcxproj.filters [1.5 KB]
Driver.cpp [2.4 KB]
Injector.h [858.0 B]
Pch.h [98.0 B]
Loader.vcxproj.user [168.0 B]
Injector.cpp [7.9 KB]
Driver.h [1.4 KB]
Pch.cpp [16.0 B]
ReflectInjection.sln [1.4 KB]
AFSS.sys [13.5 KB]
必看.txt [136.0 B]
📁 01资料
📁 DeathlyStillness-SDK
Enum.cpp [450.5 KB]
Struct.cpp [1.2 MB]
Class.cpp [2.0 MB]
Function.cpp [1.2 MB]
Object.cpp [2.3 MB]
📁 POLYGON-SDK
Function.cpp [2.6 MB]
Struct.cpp [2.7 MB]
Enum.cpp [745.1 KB]
Object.cpp [6.0 MB]
Class.cpp [2.9 MB]
骨骼坐标.txt [3.1 KB]
矩阵结构.txt [2.0 KB]
玩家继承.txt [71.0 B]
绝地求生地图.jpeg [49.0 KB]
UWorld结构浅析.jpg [111.6 KB]
结构寻找文本.txt [116.0 B]
引擎绘制区别.txt [101.0 B]
骨骼名.txt [1.5 KB]
📁 02资料
📁 POLYGON_Test
📁 ImGui
imstb_rectpack.h [20.0 KB]
imgui_impl_win32.h [2.9 KB]
imgui_widgets.cpp [396.5 KB]
imgui_tables.cpp [210.0 KB]
imgui_impl_dx11.h [1.3 KB]
imstb_truetype.h [187.8 KB]
imgui_impl_win32.cpp [38.8 KB]
imgui_internal.h [203.8 KB]
imgui_draw.cpp [207.3 KB]
imgui.h [287.3 KB]
imconfig.h [9.6 KB]
imgui.cpp [637.1 KB]
imgui_impl_dx11.cpp [27.9 KB]
imstb_textedit.h [53.7 KB]
📁 x64
📁 Release
📁 POLYGON_Test.tlog
link.read.1.tlog [6.0 KB]
POLYGON_Test.write.1u.tlog [328.0 B]
link.write.1.tlog [1.6 KB]
CL.command.1.tlog [10.9 KB]
CL.write.1.tlog [5.2 KB]
POLYGON_Test.lastbuildstate [165.0 B]
CL.read.1.tlog [296.7 KB]
link.command.1.tlog [3.2 KB]
render.obj [1.1 MB]
engine.obj [1.1 MB]
imgui_tables.obj [535.6 KB]
POLYGON_Test.vcxproj.FileListAbsolute.txt [64.0 B]
POLYGON_Test.log [528.0 B]
imgui_widgets.obj [1006.6 KB]
POLYGON_Test.Build.CppClean.log [1.7 KB]
aimbot.obj [1.1 MB]
POLYGON_Test.dll.recipe [305.0 B]
menu.obj [1.1 MB]
imgui_impl_win32.obj [242.7 KB]
imgui.obj [1.2 MB]
class.obj [1.1 MB]
POLYGON_Test.pdb [2.4 MB]
POLYGON_Test.ipdb [1.0 MB]
imgui_impl_dx11.obj [566.9 KB]
POLYGON_Test.dll [304.5 KB]
hook.obj [1.1 MB]
dllmain.obj [1.4 MB]
imgui_draw.obj [851.6 KB]
dx11.obj [1.4 MB]
vc143.pdb [1.2 MB]
POLYGON_Test.iobj [3.3 MB]
aimbot.cpp [1.7 KB]
engine.h [1.1 KB]
aimbot.h [686.0 B]
base.h [751.0 B]
POLYGON_Test.vcxproj.filters [4.0 KB]
POLYGON_Test.vcxproj.user [168.0 B]
dx11.h [178.0 B]
render.cpp [6.7 KB]
dllmain.cpp [445.0 B]
menu.h [153.0 B]
dx11.cpp [8.9 KB]
framework.h [159.0 B]
enum.h [1.2 KB]
POLYGON_Test.vcxproj [9.4 KB]
POLYGON_Test.sln [1.4 KB]
engine.cpp [2.0 KB]
struct.h [2.0 KB]
hook.cpp [2.6 KB]
menu.cpp [1.6 KB]
class.h [4.1 KB]
hook.h [499.0 B]
render.h [805.0 B]
class.cpp [899.0 B]
骨骼算法.txt [3.1 KB]
📁 调试器 + 驱动dump工具
📁 ce 1.03
📁 languages
📁 zh_CN
cheatengine-x86_64.po [459.8 KB]
language.ini [287.0 B]
monoscript.po [2.4 KB]
dwafaq.exe [15.0 MB]
打不开管理员运行我.bat [30.0 B]
vmdisk.img [466.0 KB]
本Cheat Engine仅使用DBVM调试方式.txt
tcc64-32.dll [346.0 KB]
lua53-64.dll [528.9 KB]
DrunkenDreamDriver64.sys [91.5 KB]
driver64.dat [77.0 B]
📁 KsDumper v1.1
KsDumperClient.exe [54.5 KB]
KsDumperDriver.sys [12.5 KB]
📁 04资料
📁 UE5Dumper
📁 x64
📁 Release
📁 UE5Dumper.tlog
link.read.1.tlog [3.6 KB]
link.command.1.tlog [1.9 KB]
CL.read.1.tlog [170.3 KB]
UE5Dumper.lastbuildstate [160.0 B]
CL.write.1.tlog [1.9 KB]
CL.command.1.tlog [3.8 KB]
UE5Dumper.write.1u.tlog [276.0 B]
link.write.1.tlog [720.0 B]
UE5Dumper.pdb [1.3 MB]
vc143.pdb [628.0 KB]
UE5Dumper.iobj [1009.2 KB]
memory.obj [1.1 MB]
UE5Dumper.ipdb [473.1 KB]
UE5Dumper.exe.recipe [297.0 B]
dumper.obj [1.1 MB]
generic.obj [1.4 MB]
UE5Dump.log [370.0 B]
UE5Dump.vcxproj.FileListAbsolute.txt [56.0 B]
main.obj [1.1 MB]
engine.obj [1.2 MB]
file.obj [1.1 MB]
UE5Dumper.exe [75.0 KB]
UE5Dumper.Build.CppClean.log [1.1 KB]
UE5Dump.vcxproj.filters [1.9 KB]
UE5Dump.vcxproj [7.6 KB]
UE5Dump.sln [1.4 KB]
main.cpp [412.0 B]
dumper.cpp [1.5 KB]
ACC.sys [12.5 KB]
memory.cpp [1023.0 B]
UE5Dump.vcxproj.user [168.0 B]
memory.h [317.0 B]
generic.h [761.0 B]
file.cpp [656.0 B]
generic.cpp [1.7 KB]
file.h [311.0 B]
engine.h [3.0 KB]
engine.cpp [13.3 KB]
dumper.h [375.0 B]
base.h [1.8 KB]
📁 驱动通信
📁 Driver_Test01_R3
📁 x64
📁 Release
📁 Dricer_Test01_R3.tlog
link.read.1.tlog [3.2 KB]
Dricer_Test01_R3.lastbuildstate [201.0 B]
CL.write.1.tlog [1.0 KB]
CL.command.1.tlog [1.3 KB]
CL.read.1.tlog [57.0 KB]
link.command.1.tlog [1.4 KB]
link.write.1.tlog [694.0 B]
Dricer_Test01_R3.log [370.0 B]
Dricer_Test01_R3.Build.CppClean.log [931.0 B]
vc142.pdb [468.0 KB]
Dricer_Test01_R3.iobj [52.8 KB]
Dricer_Test01_R3.exe.recipe [304.0 B]
main.obj [1.0 MB]
Dricer_Test01_R3.ipdb [13.4 KB]
Dricer_Test01_R3.vcxproj.FileListAbsolute.txt
driver.obj [1.0 MB]
base.h [104.0 B]
driver.cpp [1.9 KB]
driver.h [1.5 KB]
Dricer_Test01_R3.vcxproj.filters [1.2 KB]
Dricer_Test01_R3.vcxproj.user [168.0 B]
main.cpp [410.0 B]
Dricer_Test01_R3.vcxproj [7.2 KB]
📁 Driver_Test01
📁 x64
📁 Release
📁 Driver_Test01
Driver_Test01.sys [9.1 KB]
Driver_Test01.inf [484.0 B]
📁 Driver_Test01.tlog
signtool.read.1.tlog [390.0 B]
CL.write.1.tlog [758.0 B]
link.write.1.tlog [418.0 B]
CL.command.1.tlog [2.4 KB]
link.command.1.tlog [1.9 KB]
CL.read.1.tlog [9.4 KB]
Driver_Test01.lastbuildstate [224.0 B]
stampinf.read.1.tlog [304.0 B]
stampinf.write.1.tlog [204.0 B]
signtool.command.1.tlog [236.0 B]
signtool.timestamp.1.tlog [79.0 B]
stampinf.command.1.tlog [402.0 B]
link.read.1.tlog [1020.0 B]
signtool.write.1.tlog [228.0 B]
Driver_Test01.vcxproj.FileListAbsolute.txt [60.0 B]
Driver_Test01.inf [484.0 B]
Driver_Test01.sys.recipe [301.0 B]
Driver_Test01.Build.CppClean.log [1.5 KB]
Driver_Test01.sys [12.5 KB]
Driver_Test01.log [771.0 B]
Dricer_Test01_R3.exe [13.0 KB]
Dricer_Test01_R3.pdb [724.0 KB]
Memory.obj [19.8 KB]
Driver_Test01.cer [800.0 B]
Driver_Test01.pdb [284.0 KB]
vc142.pdb [164.0 KB]
Main.obj [15.8 KB]
Driver_Test01.inf [461.0 B]
Driver_Test01.vcxproj [7.9 KB]
Driver_Test01.vcxproj.filters [1.5 KB]
Driver_Test01.sln [3.8 KB]
Main.c [1.3 KB]
Memory.h [960.0 B]
Memory.c [4.3 KB]
Base.h [96.0 B]
📁 07 内核反射注入
08 抹除反射注入特征.mp4 [3.9 MB]
05 Call ShellCode的几种方式.mp4 [13.4 MB]
09 apex (EAC)注入测试.mp4 [3.1 MB]
06 如何绕过驱动保护,来Call ShellCode.mp4 [7.7 MB]
07 组装ShellCode.mp4 [14.4 MB]
04 修复 TLS.mp4 [4.0 MB]
01 内存展开DLL.mp4 [29.4 MB]
03 修复 导入表.mp4 [5.3 MB]
02 修复 重定位表.mp4 [9.3 MB]
00 内核注入必要前提.mp4 [13.5 MB]
📁 05 解密
第05章高达进化 GName解密以及dump sdk.mp4 [100.6 MB]
游戏停服该章节课程下架.txt [4.0 B]
📁 01 UE引擎基础
09 玩家类继承关系.mp4 [13.8 MB]
19 用call的方式来获取骨骼坐标.mp4 [84.0 MB]
07 验证GName算法.mp4 [45.8 MB]
10 GWorld结构详解及修复GWorld结构.mp4 [271.5 MB]
02 解决内绘更改分辨率崩溃问题.mp4 [219.9 MB]
05 CE查找GName.mp4 [67.5 MB]
22 寻找射线call (障碍判断call).mp4 [30.8 MB]
21 寻找摄像机组件.mp4 [24.6 MB]
24 使用射线call做障碍判断.mp4 [142.2 MB]
15 寻找敌人骨骼并绘制.mp4 [329.5 MB]
12 寻找世界坐标转屏幕坐标CALL.mp4 [54.1 MB]
04 ida查找GName.mp4 [99.6 MB]
18 寻找骨骼相对坐标转世界坐标call.mp4 [302.6 MB]
17 解决骨骼闪烁问题.mp4 [56.0 MB]
08 ida查找GWorld.mp4 [25.0 MB]
11 遍历所有Actor坐标.mp4 [61.1 MB]
01 DX11内绘框架.mp4 [443.2 MB]
13 调用世界转屏幕CALL并绘制名字.mp4 [142.5 MB]
23 射线call参数详解并修复函数.mp4 [118.8 MB]
06 C++编写GetName函数.mp4 [78.5 MB]
14 过滤Actors 只绘制敌人.mp4 [150.2 MB]
16 UE引擎骨骼算法详解.mp4 [74.0 MB]
20 通过骨骼名来绘制骨骼,解决骨骼索引不同问题.mp4 [807.3 MB]
03 通过UE引擎源码分析GName算法.mp4 [154.5 MB]
📁 02 UE5引擎
04 复习寻找GWorld GName等.mp4 [45.9 MB]
05 复习UWorld结构.mp4 [113.8 MB]
07 UE5坐标与UE4的不同.mp4 [248.3 MB]
09 绘制所有Actor名字.mp4 [89.7 MB]
06 GetName函数.mp4 [116.1 MB]
03 改变框架使其适配注入器.mp4 [71.7 MB]
01 基础环境配置.mp4 [22.0 MB]
02 复习内绘框架.mp4 [14.8 MB]
00 内核注入器的使用.mp4 [12.0 MB]
26 自瞄范围实现.mp4 [979.7 KB]
16 绘制3D旋转方框.mp4 [96.5 MB]
21 UE5障碍判断.mp4 [117.1 MB]
12 寻找骨骼以及骨骼坐标call.mp4 [118.6 MB]
15 绘制2D自适应方框.mp4 [106.3 MB]
23 分析射击call.mp4 [84.8 MB]
25 子弹追踪实现.mp4 [120.2 MB]
19 绘制朝向.mp4 [52.0 MB]
34 解决游戏崩溃问题.mp4 [126.8 MB]
08 寻找世界坐标转屏幕坐标call.mp4 [2.0 MB]
17 绘制2D旋转雷达.mp4 [114.3 MB]
13 绘制骨骼.mp4 [177.7 MB]
18 绘制射线.mp4 [46.6 MB]
24 静默自瞄实现.mp4 [417.9 MB]
14 绘制菜单.mp4 [36.5 MB]
11 区分阵营 不绘制队友.mp4 [142.4 MB]
22 内存自瞄实现.mp4 [224.1 MB]
27 - 33课.mp4 [351.5 MB]
20 绘制血量.mp4 [109.6 MB]
10 寻找玩家数组 只绘制玩家.mp4 [93.1 MB]适合人群
- 游戏开发者
- 逆向工程师
- 编程爱好者
学习收获
掌握Unity引擎逆向方法
学会FPS游戏破解技巧
提升编程能力
祝您学习愉快!
学有所成,前程似锦!






