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使用Vulkan和C++进行图形编程 Graphics Programming with Vulkan and C

如果你写过 OpenGL,大概体会过那种「驱动帮你兜底」的省心:状态随手设,错了也不一定报,画面能出来就先跑着。Vulkan 把这层保护撤掉了。显存要自己分配,同步要自己安排,命令要提前录进缓冲再提交。换来的好处是可控——帧率更稳,多线程提交更顺,移动端和桌面端的行为更一致。这门课讲的就是这套东西,

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如果你写过 OpenGL,大概体会过那种「驱动帮你兜底」的省心:状态随手设,错了也不一定报,画面能出来就先跑着。Vulkan 把这层保护撤掉了。显存要自己分配,同步要自己安排,命令要提前录进缓冲再提交。换来的好处是可控——帧率更稳,多线程提交更顺,移动端和桌面端的行为更一致。这门课讲的就是这套东西,语言用 C++。

它解决的是哪一类工作场景

最直接的两类人用得上。一类是在做渲染相关的工作,项目已经碰到性能天花板,或者要在 Android、Windows、Linux 上共用一套渲染层,OpenGL 的抽象开始碍事。另一类是准备转图形方向,投简历时发现岗位要求里写着 Vulkan,而自己只有 OpenGL 或者完全没碰过图形 API。

它不太适合零基础的人直接上手。Vulkan 的入门门槛不在语法,在于你得先知道 GPU 大致怎么干活:顶点数据怎么流过去,像素怎么被算出来,一帧画面在提交之前要经过哪些阶段。这些概念如果完全没有,看下去会很吃力,因为课程不会花时间解释「什么是着色器」。

另外,如果你只是想给一个小工具加个预览窗口,或者做二维界面动效,Vulkan 是明显过重的选择。这种需求用现成的渲染库更划算,不必为了技术标签硬上。

建议的观看顺序

开头关于 Vulkan 是什么、整体架构怎么划分的部分,不要跳。很多人急着写代码,结果卡在实例、物理设备、逻辑设备这三层关系上,反复试错浪费的时间比看视频多。先把这一层理顺,后面创建交换链、管理队列的时候会顺很多。

接着是管线部分。这是整门课分量最重的一块,也是 Vulkan 和 OpenGL 差别最大的地方。图形管线里那些固定阶段和可编程阶段怎么拼起来、管线状态对象为什么必须在创建时就定死、着色器模块怎么加载,这些内容建议边看边动手,不要只看不写。

再往后是数据缓冲相关的部分。顶点数据怎么从 CPU 传到 GPU、什么时候用暂存缓冲、内存类型怎么挑,这些直接决定你的程序跑起来会不会卡。这部分和管线是连着的,可以放在一起练。

后面偏应用的内容,可以按自己项目需要挑着看,不必严格按顺序。

学完能独立做什么,资料怎么用

比较现实的目标是:能自己从零搭出一个可运行的 Vulkan 程序,把窗口开起来,把三角形或者一个简单模型画出来,能调整管线状态看画面变化,能定位常见的验证层报错。再进一步,是能把这套代码整理成项目里可复用的渲染模块,而不是一堆散在 main 里的调用。

这不等于学完就能写商业级渲染器。阴影、后处理、多线程命令缓冲这些还得另外花时间,课程提供的是骨架和概念,血肉要靠你自己往上填。

资料的使用上,视频和配套文件建议同步走。看一节,自己敲一遍,哪怕照着敲,也比只看强得多。遇到验证层报错不要绕过去,那些提示基本就是 Vulkan 在替你补上 OpenGL 原本默默帮你做的事,读懂一次,后面少踩很多坑。每完成一个阶段,试着不看视频把关键步骤重写一遍,写不出来就说明还没真正掌握。

最后提醒一句:Vulkan 的学习曲线确实陡,前期进展慢是正常的,不要在第三天就怀疑自己。撑过实例创建和管线搭建这两关,后面会明显轻快起来。

课程目录

课程目录414 集
  • 📁 6 - Vulkan Pipeline 6 - Vulkan Pipeline资料.zip
  • [1.8 MB]
  • 31 - What is Vulkan.mp4
  • [43.6 MB]
  • 32 - Vulkan Architecture.mp4
  • [66.3 MB]
  • 31 - What is Vulkan.srt [1.5 KB]
  • 32 - Vulkan Architecture.srt [2.5 KB]
  • 31 - What is Vulkan.vtt [1.6 KB]
  • 32 - Vulkan Architecture.vtt [2.6 KB] 📁 2 - Setup 2 - Setup说明.zip
  • [1.8 MB] 7 - Software Used.html
  • [1.8 KB]
  • 10 - Installing CMake.mp4
  • [18.0 MB] 9 - Installing Ninja.srt [2.0 KB]
  • 10 - Installing CMake.vtt [1.5 KB]
  • 11 - Installing Git.mp4
  • [15.8 MB] 8 - Installing Visual Studio.vtt [2.7 KB]
  • 11 - Installing Git.vtt [1.4 KB] 8 - Installing Visual Studio.mp4
  • [32.6 MB] 8 - Installing Visual Studio.srt [2.6 KB] 9 - Installing Ninja.vtt [2.0 KB] 9 - Installing Ninja.mp4
  • [29.2 MB]
  • 11 - Installing Git.srt [1.4 KB]
  • 10 - Installing CMake.srt [1.5 KB] 📁
  • 16 - What now
  • 16 - What now说明.png [493.5 KB] 1
  • 06 - Bonus Materials.html
  • [1.0 KB] 1
  • 05 - Where to go next.html
  • [1.0 KB] 📁 7 - The Vulkan Instance 7 - The Vulkan Instance资料.zip
  • [1.8 MB]
  • 33 - Creating the Vulkan Instance.mp4
  • [131.2 MB]
  • 37 - The Instance Summary.mp4
  • [24.2 MB]
  • 34 - Checking Existing Extensions.mp4
  • [80.5 MB]
  • 35 - Refactoring Extensions Check.mp4
  • [42.3 MB]
  • 33 - Creating the Vulkan Instance.vtt [12.5 KB] 37 - vulkan-instance-functional.zip
  • [5.8 KB]
  • 37 - The Instance Summary.srt [718.0 B]
  • 36 - Functional Programming Tricks.vtt [2.1 KB]
  • 34 - Checking Existing Extensions.vtt [5.3 KB]
  • 37 - The Instance Summary.vtt [699.0 B]
  • 35 - Refactoring Extensions Check.vtt [2.7 KB]
  • 34 - Checking Existing Extensions.srt [5.2 KB]
  • 35 - Refactoring Extensions Check.srt [2.6 KB]
  • 36 - Functional Programming Tricks.mp4
  • [33.7 MB]
  • 36 - Functional Programming Tricks.srt [2.1 KB]
  • 33 - Creating the Vulkan Instance.srt [12.1 KB] 📁
  • 15 - Advanced
  • 15 - Advanced必看.zip
  • [1.8 MB] 1
  • 03 - Depth Problem.mp4
  • [35.3 MB] 1
  • 03 - Depth Problem.srt [2.1 KB] 1
  • 04 - Enable Depth Testing.mp4
  • [240.3 MB] 1
  • 04 - Enable Depth Testing.srt [13.1 KB] 1
  • 04 - Enable Depth Testing.vtt [13.9 KB] 1
  • 03 - Depth Problem.vtt [2.2 KB] 📁
  • 13 - Data Buffers
  • 13 - Data Buffers说明.png [493.5 KB]
  • 86 - Abstracting Buffer Creation.mp4
  • [42.4 MB]
  • 92 - buffers.zip
  • [18.7 KB]
  • 91 - Uniform Descriptor Set.mp4
  • [92.3 MB]
  • 83 - The Vertex Input Class.mp4
  • [69.6 MB]
  • 87 - Staging GPU Buffers.mp4
  • [41.2 MB]
  • 90 - Uniform Buffer.mp4
  • [203.5 MB]
  • 85 - Transient Command Buffers.vtt [3.6 KB]
  • 88 - Index Buffer.vtt [4.5 KB]
  • 87 - Staging GPU Buffers.srt [3.1 KB]
  • 83 - The Vertex Input Class.srt [6.2 KB]
  • 86 - Abstracting Buffer Creation.srt [2.4 KB]
  • 84 - Rendering Vertex Buffers.vtt [14.3 KB]
  • 89 - Push Constants.mp4
  • [205.2 MB]
  • 88 - Index Buffer.mp4
  • [64.1 MB]
  • 88 - Index Buffer.srt [4.4 KB]
  • 92 - Data Buffers Summary.srt [439.0 B]
  • 91 - Uniform Descriptor Set.srt [6.7 KB]
  • 92 - Data Buffers Summary.vtt [426.0 B]
  • 90 - Uniform Buffer.srt [11.0 KB]
  • 88 - indexed-buffers.zip
  • [17.3 KB]
  • 83 - The Vertex Input Class.vtt [6.4 KB]
  • 92 - Data Buffers Summary.mp4
  • [15.2 MB]
  • 86 - Abstracting Buffer Creation.vtt [2.5 KB]
  • 84 - Rendering Vertex Buffers.mp4
  • [168.4 MB]
  • 85 - Transient Command Buffers.srt [3.6 KB]
  • 90 - Uniform Buffer.vtt [11.5 KB]
  • 87 - Staging GPU Buffers.vtt [3.2 KB]
  • 89 - Push Constants.srt [7.5 KB]
  • 84 - Rendering Vertex Buffers.srt [14.0 KB]
  • 89 - Push Constants.vtt [7.7 KB]
  • 91 - Uniform Descriptor Set.vtt [6.9 KB]
  • 85 - Transient Command Buffers.mp4
  • [51.3 MB] 📁
  • 11 - Graphics Pipeline
  • 11 - Graphics Pipeline资料.png [493.5 KB]
  • 70 - Render Pass.mp4
  • [73.2 MB]
  • 72 - Graphics Pipeline Summary.mp4
  • [16.6 MB]
  • 61 - Basic Shader Compilation.mp4
  • [22.4 MB]
  • 71 - Creating the Pipeline.mp4
  • [44.8 MB]
  • 59 - What is a Vertex.mp4
  • [38.6 MB]
  • 61 - Basic Shader Compilation.srt [2.7 KB]
  • 59 - What is a Vertex.srt [1.4 KB]
  • 62 - CMake Shader Setup.srt [4.6 KB]
  • 66 - Loading Shaders.mp4
  • [146.0 MB]
  • 71 - Creating the Pipeline.srt [2.7 KB]
  • 66 - Loading Shaders.srt [8.3 KB]
  • 64 - Visual Studio Extension for GLSL.srt [2.0 KB]
  • 63 - Vertex Fragment Shaders.srt [2.7 KB]
  • 69 - Color Blending Layout.vtt [4.0 KB]
  • 67 - Viewport Scissoring.vtt [2.9 KB]
  • 67 - Viewport Scissoring.srt [2.8 KB]
  • 60 - What is the Graphics Pipeline.vtt [1.9 KB]
  • 70 - Render Pass.vtt [5.4 KB]
  • 59 - What is a Vertex.vtt [1.4 KB]
  • 68 - Vertex Input Rasterizer.vtt [3.9 KB]
  • 62 - CMake Shader Setup.vtt [4.6 KB]
  • 72 - Graphics Pipeline Summary.vtt [451.0 B]
  • 62 - CMake Shader Setup.mp4
  • [68.7 MB]
  • 60 - What is the Graphics Pipeline.mp4
  • [49.1 MB]
  • 60 - What is the Graphics Pipeline.srt [1.8 KB]
  • 61 - Basic Shader Compilation.vtt [2.7 KB]
  • 70 - Render Pass.srt [5.1 KB]
  • 64 - Visual Studio Extension for GLSL.mp4
  • [24.1 MB]
  • 65 - Shader Includes.mp4
  • [13.9 MB]
  • 72 - Graphics Pipeline Summary.srt [464.0 B]
  • 71 - Creating the Pipeline.vtt [2.8 KB]
  • 63 - Vertex Fragment Shaders.vtt [2.9 KB]
  • 66 - Loading Shaders.vtt [8.3 KB]
  • 68 - Vertex Input Rasterizer.mp4
  • [50.7 MB]
  • 68 - Vertex Input Rasterizer.srt [3.6 KB]
  • 69 - Color Blending Layout.srt [3.8 KB]
  • 63 - Vertex Fragment Shaders.mp4
  • [22.3 MB]
  • 64 - Visual Studio Extension for GLSL.vtt [1.9 KB]
  • 65 - Shader Includes.srt [1.1 KB]
  • 69 - Color Blending Layout.mp4
  • [29.7 MB]
  • 67 - Viewport Scissoring.mp4
  • [44.0 MB]
  • 65 - Shader Includes.vtt [1.1 KB] 📁
  • 14 - Textures
  • 14 - Textures文档.png [493.5 KB]
  • 93 - Passing UVs to the Shader.mp4
  • [87.2 MB] 1
  • 02 - textures.zip
  • [1.8 MB]
  • 94 - Descriptor Pool for Images.mp4
  • [119.3 MB] 1
  • 00 - Transfering the Texture to the GPU.mp4
  • [119.2 MB] 1
  • 01 - Image View Descriptor Set.mp4
  • [126.9 MB]
  • 93 - Passing UVs to the Shader.srt [4.4 KB] 1
  • 02 - Textures Summary.mp4
  • [21.9 MB] 1
  • 02 - Textures Summary.vtt [662.0 B]
  • 97 - paving-stones.jpg [1.7 MB] 1
  • 01 - Image View Descriptor Set.srt [7.1 KB]
  • 93 - Passing UVs to the Shader.vtt [4.7 KB] 1
  • 01 - Image View Descriptor Set.vtt [7.3 KB]
  • 94 - Descriptor Pool for Images.srt [6.3 KB]
  • 95 - Creating the Sampler.vtt [5.1 KB]
  • 98 - Loading the Image to Staging.vtt [4.2 KB]
  • 99 - Creating the Image.mp4
  • [48.7 MB] 1
  • 02 - Textures Summary.srt [615.0 B] 1
  • 00 - Transfering the Texture to the GPU.srt [6.2 KB]
  • 96 - Laying Out the Texture Setup.mp4
  • [56.4 MB]
  • 96 - Laying Out the Texture Setup.srt [4.1 KB]
  • 99 - Creating the Image.srt [3.0 KB]
  • 98 - Loading the Image to Staging.srt [4.1 KB]
  • 97 - Texture Resource.html
  • [234.0 B]
  • 99 - Creating the Image.vtt [3.1 KB]
  • 96 - Laying Out the Texture Setup.vtt [4.2 KB]
  • 98 - Loading the Image to Staging.mp4
  • [71.2 MB] 1
  • 00 - Transfering the Texture to the GPU.vtt [6.5 KB]
  • 95 - Creating the Sampler.srt [4.9 KB]
  • 94 - Descriptor Pool for Images.vtt [6.6 KB]
  • 95 - Creating the Sampler.mp4
  • [65.7 MB] 📁 3 - CMake Configuration 3 - CMake Configuration必看.png [493.5 KB]
  • 12 - Creating Hello World.mp4
  • [29.4 MB]
  • 13 - CMake Dependencies Vulkan.srt [6.3 KB]
  • 13 - CMake Dependencies Vulkan.vtt [6.5 KB]
  • 12 - Creating Hello World.srt [3.9 KB]
  • 12 - Creating Hello World.vtt [3.9 KB]
  • 13 - CMake Dependencies Vulkan.mp4
  • [77.9 MB]
  • 12 - project-structure.zip
  • [727.0 B] 📁 9 - Devices Queues 9 - Devices Queues必看.zip
  • [1.8 MB]
  • 47 - Creating Logical Device.mp4
  • [72.8 MB]
  • 45 - Getting Physical Devices.mp4
  • [88.1 MB]
  • 44 - What Are Physical Devices.vtt [1.4 KB]
  • 44 - What Are Physical Devices.mp4
  • [37.4 MB]
  • 49 - Devices Queues Summary.vtt [731.0 B]
  • 49 - devices-and-queues.zip
  • [7.9 KB]
  • 49 - Devices Queues Summary.mp4
  • [21.8 MB]
  • 48 - Getting the Graphics Queue.srt [2.1 KB]
  • 46 - Checking for Queue Family Support.mp4
  • [32.0 MB]
  • 44 - What Are Physical Devices.srt [1.4 KB]
  • 45 - Getting Physical Devices.srt [5.7 KB]
  • 49 - Devices Queues Summary.srt [689.0 B]
  • 48 - Getting the Graphics Queue.vtt [2.2 KB]
  • 48 - Getting the Graphics Queue.mp4
  • [31.7 MB]
  • 46 - Checking for Queue Family Support.vtt [4.0 KB]
  • 45 - Getting Physical Devices.vtt [5.8 KB]
  • 47 - Creating Logical Device.vtt [4.8 KB]
  • 46 - Checking for Queue Family Support.srt [3.7 KB]
  • 47 - Creating Logical Device.srt [4.7 KB] 📁 8 - Error Handling Validation Errors 8 - Error Handling Validation Errors说明.zip
  • [1.8 MB]
  • 42 - Reorganize Code Into Regions.mp4
  • [33.2 MB]
  • 39 - Adding the Spdlog Library.mp4
  • [40.7 MB]
  • 38 - Basic Validation Layers.mp4
  • [216.4 MB]
  • 38 - Basic Validation Layers.vtt [12.8 KB]
  • 40 - Setting Up the Debug Messenger.vtt [5.9 KB]
  • 43 - Validation Errors Summary.srt [742.0 B]
  • 39 - Adding the Spdlog Library.srt [3.4 KB]
  • 43 - Validation Errors Summary.vtt [730.0 B]
  • 40 - Setting Up the Debug Messenger.srt [5.8 KB]
  • 42 - Reorganize Code Into Regions.srt [1.7 KB]
  • 38 - Basic Validation Layers.srt [12.4 KB]
  • 42 - Reorganize Code Into Regions.vtt [1.9 KB]
  • 39 - Adding the Spdlog Library.vtt [3.4 KB]
  • 43 - Validation Errors Summary.mp4
  • [23.1 MB]
  • 41 - Creating a Glfw Error Callback.vtt [1.2 KB]
  • 41 - Creating a Glfw Error Callback.srt [1.2 KB]
  • 40 - Setting Up the Debug Messenger.mp4
  • [117.4 MB]
  • 41 - Creating a Glfw Error Callback.mp4
  • [17.1 MB] 📁 5 - Window Creation Management 5 - Window Creation Management资料.zip
  • [1.8 MB]
  • 25 - What are Monitors.mp4
  • [38.1 MB]
  • 26 - Monitor Functions.mp4
  • [119.5 MB]
  • 22 - Initializing GLFW.vtt [6.4 KB]
  • 26 - Monitor Functions.vtt [7.1 KB]
  • 29 - Adding Precompiled Headers Everywhere.mp4
  • [8.6 MB]
  • 28 - Creating the Window Class.vtt [6.0 KB]
  • 27 - Extracting Monitor Functionallity.vtt [5.2 KB]
  • 25 - What are Monitors.srt [1.2 KB]
  • 23 - Using Precompiled Headers.srt [2.5 KB]
  • 22 - Initializing GLFW.mp4
  • [66.6 MB]
  • 28 - window-class.zip
  • [3.9 KB]
  • 30 - Preparing the Window for Vulkan.srt [1.6 KB]
  • 28 - Creating the Window Class.mp4
  • [68.7 MB]
  • 30 - Preparing the Window for Vulkan.vtt [1.6 KB]
  • 29 - Adding Precompiled Headers Everywhere.srt [822.0 B]
  • 30 - Preparing the Window for Vulkan.mp4
  • [21.6 MB]
  • 21 - What is a Window.mp4
  • [38.0 MB]
  • 24 - The Coordinate System 2D Vectors.vtt [3.0 KB]
  • 24 - The Coordinate System 2D Vectors.mp4
  • [86.6 MB]
  • 21 - What is a Window.srt [1.2 KB]
  • 28 - Creating the Window Class.srt [5.9 KB]
  • 29 - Adding Precompiled Headers Everywhere.vtt [805.0 B]
  • 24 - The Coordinate System 2D Vectors.srt [2.6 KB]
  • 26 - Monitor Functions.srt [7.0 KB]
  • 23 - Using Precompiled Headers.mp4
  • [13.9 MB]
  • 25 - What are Monitors.vtt [1.3 KB]
  • 22 - Initializing GLFW.srt [6.4 KB]
  • 21 - What is a Window.vtt [1.3 KB]
  • 27 - Extracting Monitor Functionallity.mp4
  • [84.8 MB]
  • 27 - Extracting Monitor Functionallity.srt [4.9 KB]
  • 23 - Using Precompiled Headers.vtt [2.4 KB] 📁 4 - Coding Standards
  • 14 - Coding Standard Numbers.mp4
  • [13.0 MB]
  • 15 - Coding Standard Microsoft GSL.mp4
  • [53.5 MB]
  • 15 - Coding Standard Microsoft GSL.vtt [4.0 KB]
  • 14 - Coding Standard Numbers.vtt [793.0 B]
  • 17 - Coding Style Google Clang Formatting.vtt [4.1 KB]
  • 19 - Coding Style EditorConfig.mp4
  • [8.7 MB]
  • 18 - Coding Style Course Overrides.mp4
  • [14.3 MB]
  • 18 - Coding Style Course Overrides.srt [2.0 KB]
  • 20 - Styling is Important.html
  • [2.0 KB]
  • 14 - Coding Standard Numbers.srt [798.0 B]
  • 15 - Coding Standard Microsoft GSL.srt [3.8 KB]
  • 17 - Coding Style Google Clang Formatting.srt [3.9 KB]
  • 18 - Coding Style Course Overrides.vtt [2.1 KB]
  • 19 - Coding Style EditorConfig.vtt [970.0 B]
  • 16 - Commonly Used Types.html
  • [1.4 KB]
  • 17 - Coding Style Google Clang Formatting.mp4
  • [47.8 MB]
  • 19 - Coding Style EditorConfig.srt [961.0 B] 📁 1 - Introduction 4 - Course Overview.mp4
  • [84.1 MB] 3 - FAQ.html
  • [798.0 B] 6 - Can I Run It.mp4
  • [10.4 MB] 6 - Can I Run It.srt [1.4 KB] 6 - Can I Run It.vtt [1.4 KB] 5 - Installing Vulkan SDK.srt [1.4 KB] 4 - Course Overview.srt [2.9 KB] 1 - Promo.srt [2.4 KB] 1 - Promo.vtt [2.7 KB] 5 - Installing Vulkan SDK.vtt [1.4 KB] 2 - Welcome.mp4
  • [43.6 MB] 2 - Welcome.vtt [4.9 KB] 4 - Course Overview.vtt [3.2 KB] 5 - Installing Vulkan SDK.mp4
  • [28.1 MB] 1 - Promo.mp4
  • [67.8 MB] 2 - Welcome.srt [4.7 KB] 📁
  • 12 - Drawing the Triangle
  • 82 - Rendering Commands Summary.mp4
  • [19.3 MB]
  • 81 - Color Blending Transparency.mp4
  • [27.1 MB]
  • 76 - Creating Semaphores.mp4
  • [49.5 MB]
  • 78 - Resizing the Window.mp4
  • [86.4 MB]
  • 77 - Rendering.vtt [13.4 KB]
  • 79 - Shader Communication.vtt [2.1 KB]
  • 81 - Color Blending Transparency.srt [2.1 KB]
  • 74 - Command Pool Command Buffer.srt [4.8 KB]
  • 76 - Creating Semaphores.vtt [4.0 KB]
  • 80 - Shader Variables Adding Color.srt [2.1 KB]
  • 75 - Rendering Commands.mp4
  • [110.9 MB]
  • 78 - Resizing the Window.srt [5.3 KB]
  • 74 - Command Pool Command Buffer.mp4
  • [78.3 MB]
  • 77 - Rendering.srt [12.8 KB]
  • 82 - Rendering Commands Summary.vtt [586.0 B]
  • 73 - Framebuffers.srt [2.4 KB] 77 - Rendering.mp4
  • [222.5 MB]
  • 78 - Resizing the Window.vtt [5.3 KB]
  • 75 - Rendering Commands.vtt [8.8 KB]
  • 81 - Color Blending Transparency.vtt [2.2 KB]
  • 75 - Rendering Commands.srt [8.6 KB]
  • 76 - Creating Semaphores.srt [3.8 KB]
  • 79 - Shader Communication.srt [1.9 KB]
  • 73 - Framebuffers.vtt [2.5 KB]
  • 82 - Rendering Commands Summary.srt [616.0 B]
  • 80 - Shader Variables Adding Color.vtt [2.2 KB]
  • 79 - Shader Communication.mp4
  • [53.5 MB]
  • 80 - Shader Variables Adding Color.mp4
  • [20.5 MB] 73 - Framebuffers.mp4
  • [35.5 MB]
  • 74 - Command Pool Command Buffer.vtt [4.8 KB] 📁
  • 10 - Presentation Swap Chain
  • 52 - Checking Device Extension.mp4
  • [53.3 MB]
  • 56 - Getting Swap Chain Images.mp4
  • [20.8 MB]
  • 57 - Creating Image Views.mp4
  • [49.8 MB]
  • 58 - presentation.zip
  • [10.6 KB]
  • 54 - Choosing Swap Chain Capabilities.mp4
  • [110.9 MB]
  • 58 - Presentation Swap Chain Summary.vtt [476.0 B]
  • 57 - Creating Image Views.vtt [3.0 KB]
  • 54 - Choosing Swap Chain Capabilities.srt [7.5 KB]
  • 53 - Getting Swap Chain Capabilities.mp4
  • [47.0 MB]
  • 52 - Checking Device Extension.vtt [3.4 KB]
  • 55 - Creating the Swap Chain.srt [4.5 KB]
  • 53 - Getting Swap Chain Capabilities.srt [2.6 KB]
  • 54 - Choosing Swap Chain Capabilities.vtt [7.9 KB]
  • 51 - Creating the Presentation Queue.vtt [3.7 KB]
  • 57 - Creating Image Views.srt [2.9 KB]
  • 51 - Creating the Presentation Queue.mp4
  • [55.8 MB]
  • 56 - Getting Swap Chain Images.srt [1.3 KB]
  • 58 - Presentation Swap Chain Summary.srt [455.0 B]
  • 55 - Creating the Swap Chain.mp4
  • [64.0 MB]
  • 53 - Getting Swap Chain Capabilities.vtt [2.8 KB]
  • 58 - Presentation Swap Chain Summary.mp4
  • [18.2 MB]
  • 50 - Creating the Surface.mp4
  • [32.0 MB]
  • 51 - Creating the Presentation Queue.srt [3.5 KB]
  • 50 - Creating the Surface.vtt [2.1 KB]
  • 55 - Creating the Swap Chain.vtt [4.6 KB]
  • 56 - Getting Swap Chain Images.vtt [1.3 KB]
  • 50 - Creating the Surface.srt [1.9 KB]
  • 52 - Checking Device Extension.srt [3.2 KB] 适合人群 图形编程爱好者 游戏开发者 专业程序员 学习收获 掌握Vulkan架构 精通C++图形编程 提升图形处理能力 祝您学习愉快! 学有所成,前程似锦!